
The upcoming Armored Core 6: Fires of Rubicon marks the thunderous return of FromSoftware’s long-absent mecha action franchise. But beyond fresh robotic combat, it also brings a feature completely new to the storied studio – an integrated photo mode to capture the mechanised action.
Alongside King’s Field, the game represents FromSoft’s oldest lineage, stretching back to 1997. While utilising the same technology as Elden Ring, Armored Core 6 promises a different breed of gameplay, swapping swords for giant robot rumbling.
Armored Core 6 Video Showcases New Feature
This surprising addition of photo mode was revealed by PlayStation’s Japan account in a video uploaded to YouTube. It will allow freezing the action to grab stylish screenshots from various angles, free of distracting HUD elements. Filters, visual tweaks like brightness, and other options help customise captures.
Photo mode’s inclusion hints that pausing during gameplay could also feature prominently. FromSoftware games seldom offer this ability outside of Sekiro’s single-player nature. Elden Ring and Dark Souls notably lack pause functions entirely. But Armored Core 6 seems to buck that trend and this is off the back of the news that a new multiplayer mode will make the final cut too.
The strategic value of pausing mid-combat in a mecha battle arena can’t be understated. Being able to halt and survey the area for tactical opportunities could lend introductory accessibility that helps distinguish the title from FS’s punishing RPGs.

These additions present a more custom experience overall. Players can fine-tune their mechanised warrior before exploring striking vantage points to photograph them in all their metallic glory. It’s a whole new way to appreciate the developer’s unique artistry.
Some may see photo mode and pausing as small ancillary features. But their inclusion represents a willingness to shake up traditional FromSoftware philosophies. And they should greatly broaden the game’s appeal beyond the hardcore niche.
PC Version Offers 4K at 120FPS for Max Fidelity Imaging
That expanded accessibility extends to planned platform performance as well. Targeting smooth 60 frames-per-second on PlayStation 5 and Xbox Series X/S caters to those craving smoother mecha maneuvering. Only last-gen consoles will be locked at 30 FPS.
And for those who desire max fidelity, PC will deliver 4K resolution and a blistering 120 FPS framerate so long as your rig can keep up. The developers are demonstrating care for mainstream and discerning audiences alike. We’ve already reported on the pre-load and file sizes required for the game last week.
While Armored Core 6 will stand apart from Elden Ring and Soulsborne titles, it promises to unite From’s precise combat and customisation into a different sci-fi flavour. And with photo mode offering new ways to savour the sights, mecha devotees have much to be excited for when the game deploys for it’s release date of August. Iconic mechanical action is back, now from refreshing new angles.
About The Author
Stephen is the proud owner of a popular gaming news website GLN, where he provides the latest updates on everything gaming-related. With a passion for video games that dates back to his childhood, Stephen is dedicated to sharing his knowledge and expertise with fellow gamers around the world.