New Avatar Video Game Tailored for PS5 Immersion with DualSense and 3D Audio.
- Avatar: Frontiers of Pandora will utilise PS5 features for greater immersion
- Adaptive triggers add tension feedback when firing weapons or drawing bow
- Haptic feedback for actions like sliding, jumping on plants, riding mounts
- 3D audio through Pulse headset or TV speakers enhances spatial awareness
- Opting for first-person immerses players fully in Pandora
Ubisoft’s upcoming Avatar: Frontiers of Pandora will leverage the PS5’s unique capabilities for greater immersion, based on a new trailer from Sony Interactive Entertainment. The DualSense controller and 3D audio support are positioned to make the experience feel more lifelike.
As one of the most anticipated games coming to PlayStation 5 this year, Avatar: Frontiers of Pandora aims to make players feel transported to the lush world of Pandora. The PS5’s custom features allow the developers to intensify that sense of immersion.
Haptic Feedback and Adaptive Triggers
The DualSense controller’s advanced haptic feedback and adaptive trigger technology will respond dynamically during gameplay. Players will feel tension effects when drawing a bow or firing weapons like guns.
More subtle sensations are triggered from actions like sliding after sprinting, riding mounts through the world, or gaining jump boosts from bouncing on special plants. These feedback cues connect players more deeply to the character’s movements.
3D Audio for Directional Awareness
PS5’s 3D audio also helps increase environmental awareness and spatial recognition. Owners of the Pulse 3D wireless headset will get the full experience.
But even using regular TV speakers or stereo headphones, the 3D soundscape localises audio cues directionally. This aids in detecting enemy locations, incoming threats, or nearby wildlife calls.
First-Person View for Maximum Immersion
The game is exclusively first-person, which the creators say was chosen in conjunction with Lightstorm Entertainment to most fully immerse players in Pandora. Creative director Magnus Jansen explained to IGN how this decision enhances player immersion in the title’s universe.
Rather than controlling a character on screen, players view and experience the world directly through their own eyes from the protagonist’s perspective.
This approach aligns with other Avatar IP like the Flight of Passage ride simulating a Banshee flight in first-person. The intention across the brand is transcending mere observation of the game’s world as a detached viewer.
Become Part of Pandora
While some fans have requested third-person options, the creative team feels first-person is best for transporting players into the role of an active inhabitant in the exotic world.
Combined with PS5 features enhancing immersion, Avatar: Frontiers of Pandora seeks to blur the lines between the virtual planet and our own reality. Soon players will have the chance to fully realise this next generation vision when the game launches on December 7th.
About The Author
Stephen is the proud owner of a popular gaming news website GLN, where he provides the latest updates on everything gaming-related. With a passion for video games that dates back to his childhood, Stephen is dedicated to sharing his knowledge and expertise with fellow gamers around the world.