Avatar: Frontiers of Pandora Pre-Order Bonuses Detailed

Avatar Frontiers of Pandora - Pre-order bonuses

With Avatar: Frontiers of Pandora’s December release approaching, Ubisoft highlighted pre-order bonuses like character costumes along with a robust slate of accessibility options catering to diverse players’ needs.

Avatar Frontiers of Pandora - Pre-order bonuses

Key Highlights:

  • Child of Two Worlds Pack gives armour and gun skins.
  • Blends Na’vi and human RDA faction aesthetics.
  • Massive array of difficulty, UI, and control assists.
  • Leverages PS5 features for greater immersion.

Pre-Order Bonus Pack

Players who preorder any edition of Avatar: Frontiers of Pandora gain access to the Child of Two Worlds bonus pack. It contains cosmetic items that bridge the game’s two distinct visual styles.

A costume set outfits the Na’vi protagonist in traditional tribal garb meshed with the protective armour of human RDA soldiers. Intricate body paint and face tattoos fuse with tactical military vest and shoulder pads.

Avatar Frontiers of Pandora - Child of Two Worlds Pack Infographic

Matching this blend, an assault rifle skin coats the firearm in wood and leather beaten with mechanised metal parts and fittings. Blue lights accent the merging aesthetic styles.

Ubisoft has not clarified if the weapon reskin applies across other RDA guns. But the preorder pack offers a neat harmonisation between Pandora’s natives and colonists central to franchise fiction.

Prioritising Accessibility

CategoryAccessibility Options
Gameplay– Combat difficulty: Adjust incoming and outgoing damage in single player.
– Navigation experience: Choose between default mode with UI guidance or a more immersive experience with less UI.
– Puzzles/harvesting: Autocomplete on interact or alternative gameplay experience with specific controls.
– Aim Assist: Granular sub-options for detailed adjustment.
– Motion Blur: Toggle on/off.
Controls– Vibration levels: Configurable for various situations.
– Controller Deadzone: Adjust sensitivity.
– Controller/Mouse and Keyboard remapping.
– Controls preset for right/left-handed swaps.
– Controls sensitivity options.
– Hold-action to toggles: Turn on for specific actions.
UI & Language– Subtitles: On by default with background and size customizations.
– Speaker direction: Indicator for speaker location.
– UI Color Customization: General colorblind presets and individual color selections.
– Customizable HUD: Adjust or remove HUD elements for immersive experience.
– Camera Transition Intensity: Lower for faster transition animation.
– Scalable UI text: Adjust text size for important gameplay elements.
Audio– Tinnitus Effects: Toggle on/off.
– Menu Narration: Supported on essential screens with volume and speed adjustments.
– Audio modes: Night Mode mix and Focus Mix for critical gameplay audio.

Ubisoft also spotlighted Avatar’s range of accessibility settings that enable broader player enjoyment. These span multiple categories including gameplay, controls, visuals, and audio.

Options to automate puzzles or harvesting and tweak incoming/outgoing damage help navigate core mechanics. Extensive aim assist and remapping liberates controls while UI customisation enhances visibility.

From audible menu narration to audio mixing focused on critical gameplay sounds, the adaptable options aim to minimise barriers people face. Ubisoft strives for intuitive adventuring on the alien moon.

PS5 Immersion Features

Avatar Frontiers of Pandora Gameplay - Shooting at Enemies

The PlayStation 5 version leverages exclusive hardware capabilities for greater immersion. The DualSense controller’s adaptive triggers simulate weapon handling while haptic feedback conveys in-game physical sensations.

Fully integrated headset audio complete with 3D spatial sound transport players into the varied environments. And dynamic 4K resolution paired with smooth high framerates produce cinematic visuals. These features were showcased in the recent PS5 trailer released earlier this month.

These next-gen console innovations help convey the wondrous yet dangerous frontier world director James Cameron built through ravishing detail.

Ambitious New IP Attempt

As a brand new video game IP without existing play mechanics or lore infrastructure, Avatar: Frontiers of Pandora represents a major undertaking for Ubisoft.

But with an enormous film fanbase yet to explore gaming and the Alien franchise billions as a benchmark, potential certainly exists for commercial success.

Ubisoft can mitigate risk by appealing to player preferences via difficulty settings and control modifications to support satisfaction. Building on flexible difficulty and accessibility caters to the widest audience and RETURN investment given high production values.

If Ubisoft manages to complement film machinery with an engaging interactive experience unrestricted by limitations, Avatar: Frontiers of Pandora may pioneer lucrative interactive territory for james cameron’s expansive vision.

But for now fans await the results of real world hands-on playtesting come the launch date of December, before committing their attention entirely.

Source – Ubisoft

About The Author

Stephen is the proud owner of a popular gaming news website GLN, where he provides the latest updates on everything gaming-related. With a passion for video games that dates back to his childhood, Stephen is dedicated to sharing his knowledge and expertise with fellow gamers around the world.

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