Key Highlights:
- Temple Run 2 exceeded 20 million App Store downloads within four days of release.
- More than six million iOS players downloaded the endless runner during its first 24 hours.
- The game reached 50 million downloads across iOS, Android and Kindle devices after 13 days.
Imangi Studios has announced that Temple Run 2 was downloaded more than 20 million times during its first four days on the App Store.
The free-to-play endless runner launched internationally for iPhone, iPad and iPod touch on 17 January 2013. More than six million players downloaded the game during its first 24 hours.
Temple Run 2 reached the top of the App Store’s free chart within eight hours of release. It had also climbed to third place on the store’s top-grossing chart by the time Imangi announced the 20 million milestone.
Players had started more than 210 million game sessions during the opening four days. Imangi calculated that the combined playtime had already exceeded 1,775 years.
The figures applied only to Apple devices because the Android and Kindle versions were not yet available. Temple Run 2 subsequently launched through Google Play on 24 January before reaching Amazon’s Kindle devices.
Those additional platforms accelerated its growth. Temple Run 2 passed 50 million downloads across iOS, Android and Kindle devices within 13 days, making it the fastest-growing mobile game recorded at the time. Angry Birds Space had previously taken 35 days to reach the same total.
The sequel retained the original game’s endless-running structure while adding mine carts, zip lines, new environments, character abilities and improved visuals. Players continued automatically moving forwards while swiping to turn, jump or slide past obstacles.
Imangi continued expanding Temple Run 2 after launch. In August 2013, Olympic sprinter Usain Bolt joined Temple Run 2 as the series’ first celebrity guest character.
The four-day milestone was therefore only the beginning of Temple Run 2’s growth. The game had already converted a large proportion of its downloads into repeated play sessions while earning revenue through optional purchases.
