Soul Sacrifice Demo Save Data Transfers to Full Game

Stephen Dove

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Soul Sacrifice PS Vita gameplay with Demo text bottom right.

Key Highlights:

  • Soul Sacrifice demo progress can be transferred directly into the full PS Vita game.
  • The substantial demo includes the complete first chapter and supports up to four players online or through ad-hoc multiplayer.
  • Transferring a demo save unlocks the exclusive Spirits’ Heart Offering, which summons a stone golem.

Sony has revealed that progress made in the Soul Sacrifice demo can be transferred into the full PlayStation Vita game, allowing players to continue their character rather than replay the opening chapter after launch.

The official PlayStation Blog update also confirms that transferring save data unlocks Spirits’ Heart, an exclusive Offering that summons a powerful stone golem to fight alongside the player.

The Soul Sacrifice demo launches today in North America and arrives through the European PlayStation Store tomorrow, April 17.

GLN previously reported that the Soul Sacrifice demo would arrive this week, but Sony has now revealed just how much of the game players will be able to experience.

Rather than offering a short introductory section, the demo contains the complete first chapter of Soul Sacrifice. Keiji Inafune explained that the intention was to give players enough content to understand the game’s wider appeal rather than isolate a small section that might not represent the full experience.

The entire chapter can be played alone or with up to three other players, giving the demo support for four-player multiplayer through both online and local ad-hoc connections.

From my perspective, the save transfer is the most important part of the demo because its size stops being a drawback once that progress carries forward. Players can explore the full opening chapter and begin developing their character without knowing they will have to repeat everything after buying the finished game.

Transferring the save also provides Spirits’ Heart. The exclusive Offering summons a stone golem, and Sony says carrying progress from the demo into the finished game is the only way to obtain it.

The demo’s online functionality will not remain active indefinitely. In North America, online multiplayer and other online features will end when Soul Sacrifice launches on April 30. Players will still be able to use the demo offline and through ad-hoc multiplayer afterwards.

European players receive the demo on April 17 ahead of the full game’s May 1 release.

Later update: Soul Sacrifice launched as planned, allowing demo players to transfer their existing save progress and obtain Spirits’ Heart in the finished game.

The full release retained the same four-player cooperative structure demonstrated by the trial, with the Save-or-Sacrifice mechanic becoming particularly significant when another sorcerer fell during multiplayer battles. The finished game’s combat, progression and multiplayer systems are covered in the Soul Sacrifice PS Vita review.

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