The Battlefield 4 multiplayer classes have received some much-needed load-out tweaking it has been revealed today. Check out the new screen that shows a first-look at the Assault, Support, Engineer and Recon classes below.
In a new blog post on the official Battlefield 4 website, the lead core gameplay designer from Dice “Alan Kertz” explained that there will be US, Russian and Chinese variants of each class that will each look different in appearance in the firing line.
Kertz did say that Dice planned to initially use the BF3 classes as an initial start-point, but that they’d gain more flexibility using this way. Kertz even game out an example for gamers to get a better understanding, he said:
This time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal.
“This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.
He also revealed that the support kit would actually have even more offensive options than ever before. Claymores and those epic C4 packs will also be kept from the previous installment. The XM25 will also be back to help with supporting targets, and a brand new remote mortar can be used to attack enemies from a long distance.
In regards to the classes in Recon, Kertz said:
has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines.
“Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.
Last but not least, for Assault, Kertz explained that the class:
is still the frontline run-and-gun kit that also serves the role of combat medic. This was one of the major changes in Battlefield 3 compared to Battlefield 2, and one that players have really appreciated.
“Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms.
All of the above has been especially implemented from fan feedback, so it’s all your own doing, you should be proud! Give us all of your thoughts on the changes below.