Key Highlights:
- Rocksteady Studios releases update for Suicide Squad: Kill the Justice League, focusing on player experience enhancements.
- Key improvements include increased Battle Pass XP rewards, boosted drop rates for gear, and adjustments to damage effects.
- Support Squad Branch Missions refined for improved mechanics and completion ease.
- Bug fixes address progression, multiplayer performance, black screen occurrences, and other gameplay issues.
Rocksteady Studios, the renowned developers behind the Arkham series, have recently rolled out a significant update for their latest title, Suicide Squad: Kill the Justice League.
This update focuses on improving various aspects of the game, with a particular emphasis on enhancing the player’s overall experience.
The patch notes were shared on the official website and you can also view them in full below:
The Full Patch Notes
Feature | Description |
---|---|
Battle Pass XP | Increased for most mission types and Cargonauts |
Master Notorious & Master Infamy Gear | Drop rate increased |
Nightmare Stacks (Tier 3 Scarecrow Infamy) | Damage reduction increased (20% up from 10%) |
Burn & Poison | Damage over time increased at higher Mastery Levels |
Support Squad Branch Missions | Made more impactful and easier to complete |
Toyman Missions | Critical hit damage +300%, enemy health regen reduced (5% per non-critical hit) |
Penguin Missions | Terminaut buff grants +300% damage against all enemies |
Ivy Missions | Players deal +300% damage to Afflicted enemies |
Rick Flag Missions | Players deal +300% Grenade damage to all enemies |
Lex Missions | Counters are one-hit kills on Grunt enemies and deplete entire health bars on Brutes |
Pain Suppression Mutator | Damage reduction reduced (50% down from 95%) |
Craze Immunity Mutator | Renamed to Craze Tolerance |
Craze Tolerance | Enemies take 50% less damage when crazed |
All New Me Mutator | No longer applies to vehicular enemies |
Nth Metal Rewards | Capped at 400% (Mastery Level 70+) |
Bug Outpost Stronghold | Increased difficulty (replaced Energy & Generator Crystals with 2 Super Generator Crystals) |
Controller Navigation | Added option to scroll by page in Episode Rank Rewards |
Terminaut Bit Requirements | Reduced in multiplayer for High Roller & Shooting Gallery Incursions |
Store Filtering | Added “Joker” filter option |
Bug Fixes
Issue | Fix |
---|---|
Raising Hell Progress Stuck | Temporary fix implemented, permanent fix coming later |
Multiplayer Performance Degradation | Improved performance to address unresponsive enemies, rubber-banding, etc. |
Killing Time Performance | Fixed odd behavior like unresponsive enemies and delayed player actions |
Black Screen on Entering Session | Fixed bug causing players to load into a black screen with audio |
Invisible Characters | Fixed bug causing characters to appear invisible |
Easy Anti-Cheat Error (Steam Deck) | Fixed error preventing game launch |
Infinite Joker Grenade Damage | Fixed bug causing The Joker’s Fortissississmo Talent to stack infinitely |
Nightmare Stack Damage Reduction Reset | Fixed bug causing damage reduction to reset after being downed |
Joker Crafting & Melee Weapons | Fixed bug preventing crafting after purchasing The Joker |
Menu Stuck Bug | Fixed bug causing players to get stuck in the menu after traveling to Hall of Justice |
Killing Time (Hardcore) Stuck Bug | Fixed bug causing players to get stuck after leaving through Exit Portal |
Incursion Mission Visibility | Fixed bug causing Incursion Missions in Finite Crisis to be invisible for some players |
Non-Friend Joining Open Sessions | Fixed bug allowing non-friends to join sessions set to “Open to Friends” |
Bleed Tick Damage Display | Fixed incorrect damage values displayed on Player HUD |
Acid Flower Power Incursion Spawn | Fixed bug causing enemies to spawn too far from Ivy’s plants |
Dynamic Tutorials Toggle | Fixed bug causing toggle to be reversed (Off now means Off) |
Episode 1 Rank Progress (Multiplayer Invite) | Fixed bug preventing progress if invited to an Episode 1 session without prior selection |
Killing Time (Hardcore) Leaderboards | Fixed bug causing them to malfunction |
All New Me Mutator Removal | Fixed bug causing removal when an enemy becomes Shield Harvestable |
Laugh Riot Incursion Contract | Fixed bug preventing it from counting towards Lex’s Contract |
Deadshot’s Suicide Strike | Fixed bug preventing actions after using it |
Deluxe Edition Content | Fixed bug preventing players from receiving content |
Squad Member Loadouts | Fixed bug preventing saved loadouts for non-active Squad members |
Loadout Erasure | Fixed bug causing loadouts to be erased if overwritten before restarting the game |
Rock ‘n Roll Grenade | Fixed bug causing incorrect Combo consumption |
Firearm Damage Protection Facility | Fixed bug causing damage to not be reduced by it |
The Venom Connection Achievement | Fixed bug preventing it from unlocking in multiplayer |
All Sorts of Fun Achievement | Fixed bug preventing it from unlocking in multiplayer |
Killing Time (Hardcore) Rewards (Failed Mission) | Fixed bug granting rewards for failed missions |
Data Shard Deposit | Fixed bug causing instant deposit without being near the truck in Toyman missions |
Mission Reward Information | Fixed bug preventing information from appearing when viewing a mission on the Map |
Resident Performers Mission | Fixed bug causing Terminaut |
Boosting Battle Pass XP and Gear Acquisition
One of the key highlights of this update is the substantial increase in Battle Pass XP rewards across multiple mission types.
Players can now earn 100 Battle Pass XP for completing Patrols, Strongholds, Incursions, Smash & Grab missions, and Cargonauts, doubling the previous rewards.
Additionally, Mayhem missions now grant 200 Battle Pass XP, providing players with even greater incentives to engage in diverse gameplay activities.
Alongside the Battle Pass XP changes, the update has also boosted the drop rate of Master Notorious and Master Infamy gear, offering players better opportunities to acquire powerful equipment for their Suicide Squad members.
Refining Support Squad Branch Missions
Another significant aspect of the update is the refinement of the Support Squad Branch Missions.
These missions, which involve interacting with various characters from the Suicide Squad, have been adjusted to make the mechanics more impactful and easier to complete.
Each mission type within the Support Squad Branch now provides unique benefits and challenges, ensuring a more compelling and rewarding experience for players.
There have also been numerous changes to newly added DLC character The Joker too.
Addressing Bugs and Performance Issues
In addition to the gameplay and progression enhancements, the patch also includes a comprehensive list of bug fixes and performance improvements.
These range from addressing stability issues, such as the occasional black screen occurrences, to resolving specific gameplay bugs that could impact the player’s experience.
The patch notes detail a wide array of fixes, including addressing problems with Raising Hell progress, multiplayer performance degradation, and various other oddities that players may have encountered.
Ongoing Support and Player Feedback
The release of this substantial update demonstrates Rocksteady Studios’ commitment to supporting Suicide Squad: Kill the Justice League and addressing the concerns raised by the game’s community.
Despite facing some criticism and falling short of Warner Bros.’ sales expectations, the developers have remained dedicated to improving the latest entry and delivering a more polished and enjoyable experience for gamers.
The recently released season 1 content introduced one of the most iconic villains of all-time and has gone down well within the community.
It will be very interesting to see how the game evolves and if Rocksteady can leverage the feedback from this update to further refine and enhance the overall experience.
With the team’s track record of quality releases, players can likely look forward to more improvements and content updates in the future.
About The Author
Stephen is the proud owner of a popular gaming news website GLN, where he provides the latest updates on everything gaming-related. With a passion for video games that dates back to his childhood, Stephen is dedicated to sharing his knowledge and expertise with fellow gamers around the world.