Key Highlights:
- World of Warcraft: Forever launches globally on 4 November 2026, with beta access beginning 17 September.
- More than 1,000 new quests, nine dungeons, new raids and the playable Skyborne race will expand the original Azeroth.
- Classic principles return with no flying mounts or level scaling, alongside optional modern features including Transmog and visual presets.
Blizzard has revealed World of Warcraft: Forever, a permanent version of Azeroth that takes players back to the original continents while doing something considerably more interesting than simply recreating Classic again.
World of Warcraft: Forever launches globally on 4 November 2026, with beta access beginning 17 September. Access will be included with an active World of Warcraft subscription or Game Time, while optional upgrade editions are also available.
As someone who spent years playing World of Warcraft, with most of my favourite memories firmly rooted in its older eras, Blizzard had my attention the moment it started talking about returning to original Azeroth.
Then it said there would be more than 1,000 new quests.
Apparently, I live there again.
Forever isn’t another temporary mode, season or new version of Classic. Blizzard is positioning it as an evergreen version of Azeroth that will exist alongside the other ways to play World of Warcraft and continue growing through future updates.
Players will return to the Eastern Kingdoms and Kalimdor for a level 1–60 journey, but the Azeroth waiting for us won’t be exactly the one we remember. More than 1,000 new quests are being added alongside new and reimagined areas including Mount Hyjal, Shen’dralas, Riverglades and Zephras Isle.
Riverglades alone will feature more than 150 quests across much of the mid 30s to mid 40s experience, while Zephras Isle provides a new level 1–12 starting adventure and the home of the Skyborne.
The Skyborne are Forever’s new playable race and can choose to join either the Horde or Alliance. Horde-aligned Skyborne gain access to Shaman, while those joining the Alliance can become Mages. Both factions can also play Warriors, Hunters, Rogues and Druids, with new Druid forms created for the race.
Forever is also holding onto several principles from original World of Warcraft. There will be no flying mounts or level scaling, while Blizzard says levelling, preparation, exploration, communication and cooperation will remain important parts of the experience.
That might be what has me most interested.
Some of my strongest WoW memories aren’t of reaching the end of anything. They’re of wandering into places I probably shouldn’t have been yet, finding something completely unrelated to the quest I was doing and somehow losing an entire evening to Azeroth.
Forever sounds like it wants that feeling back without simply asking me to replay exactly the same journey I’ve already taken.
It isn’t throwing away every modern convenience to achieve it, either. Players can opt into Transmog, choose between modern and Classic visual presets, use HD or SD character models and even restore Classic animations while using HD models. Official gamepad support is also being added, although WoW is one of the rare games where years of nostalgia will keep me firmly attached to my keyboard and mouse.
Azeroth itself is getting some visual attention too. Blizzard highlighted touches including flowing rivers through Elwynn Forest, mist over Darkshore’s waters and moonlight breaking through the trees of Ashenvale, while aiming to preserve the original game’s art style.
There will be plenty waiting beyond exploration.
Nine new dungeons are planned, including the Hall of Thanes beneath Ironforge, Ruins of Lordaeron, City of Dalaran, Blackmaw Hold, Drowned City, Krol’dok Stronghold, Alcaz Prison and Shaper’s Terrace, alongside a mysterious excavation site above Whelgar’s Excavation.
Raiding will include Barrow Deeps as a maximum-level 10-player challenge and Hyjal Summit with 20-player encounters. Blizzard is also teasing new tier sets and a legendary reward that hasn’t been fully revealed yet.
PvP players aren’t being forgotten either. Darkspear Islands is a new 15v15 Battleground off the coast of Kalimdor, combining strategic control points with Arathi Basin-style flag capture and defence.
New systems will support the journey from level 1 to 60. Legacy progression is aimed at players who enjoy levelling alternate characters, while Camping will let adventurers craft campfires in the outdoor world. Other players can stop at these campsites, contribute through their professions and share buffs.
It all feeds into one of the ideas behind Forever that appeals to me most: making Azeroth itself somewhere worth getting lost in again.
Modern World of Warcraft isn’t disappearing either. Blizzard is continuing to develop Midnight, with Midnight patch 12.1.5 already bringing Labyrinths, Aqir Invasions, a new campaign and The Unbinding of Kith’ix raid to the PTR. Forever instead gives players another permanent Azeroth to explore.
And Blizzard isn’t planning to stop once everyone reaches level 60.
Forever launches on 4 November, with its new raids unlocking on 9 December. Blizzard says later updates will bring additional raids, dungeons, PvP updates, world content and quests, alongside Hardcore and a revamped iconic raid that hasn’t yet been revealed.
I’ve watched World of Warcraft change considerably over the years, and I’ve left and returned to Azeroth more times than I care to count.
Forever is almost certainly going to make me do it again.
In fact, I can already see how November is going to look in my house. My partner will be off causing chaos in GTA, while I’ll be somewhere in Azeroth living my best Troll life and pretending those 1,000 new quests aren’t going to consume every spare hour I have.
Taking the parts of older WoW that made exploring Azeroth feel like an adventure and building something new around them interests me far more than simply preserving the game I remember.
So yes, I’ll be there.
I just hope those 1,000 new quests weren’t expecting me to have plans in November.

