Games Latest News was built on one idea: gaming news and reviews should be straightforward, honest, and free of filler. We cover games the way a friend would tell you whether something is worth your time, not the way a marketing department would.
Every GLN review follows the same process. We play the game on real hardware, we test it across the modes that matter, we compare it to games you already know, and we give you a clear verdict. Here is exactly how that works, from the first boot to the final score.
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What Gets Reviewed
GLN reviews video games across PC, PS5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, VR, and mobile. We do not review movies, television, or anything outside gaming. The site’s tagline says it: no movies, no TV, just games.
We review new releases, major expansions, and significant updates that change a game enough to justify re-evaluation. We do not review early access builds or betas unless the build is identical to launch — and we tell you when it is not.
Review code provided by publishers is accepted, but always disclosed. A disclosure line appears at the bottom of every review where the game was supplied by the publisher. It never affects the score.
How We Play
Every GLN review is written after playing the game on real, consumer hardware. We test on the platform you would actually play on — not a press build on a developer’s PC. The platform we tested appears in the review title, and the performance numbers come from that specific hardware.
For story-driven games, the reviewer finishes the main campaign before writing. For open-world games, the reviewer plays enough to experience the core loop, side content, and endgame systems — typically 20 to 40 hours. For multiplayer-focused games, the reviewer plays across multiple sessions and at different times of day to test server stability and matchmaking. For live-service games, the reviewer logs in across at least two patch cycles.
We do not rush reviews to hit a launch-day embargo. If a game takes 60 hours to properly assess, that is how long we take. An accurate verdict matters more than being first.
How We Score
GLN uses a 10-point scale, whole numbers only. No decimal points, no half-stars. Every score means something specific, and we use the full scale — a 5 is average, not a failure, and a 10 is reserved for games that genuinely redefine what the medium can do.
The GLN Review Scale
GLN Review Scale
A score reflects the game as it exists at the time of review. If a game changes significantly after launch, we may revisit it — but only when the changes justify a full re-review, not after every patch.
What We Evaluate
Every GLN review assesses the game across four dimensions. These are the same for every game, regardless of genre, budget, or platform:
Gameplay. How the game feels moment to moment. Controls, responsiveness, systems, difficulty balance, and whether the core loop holds up across the full play time. A game lives or dies by how it plays, and this carries the most weight in the final score.
Visuals and performance. How the game looks and how smoothly it runs. Resolution, frame rate, stability, loading times, and bugs. We test every available graphics mode and report the numbers — not just impressions. The performance table in every review tells you exactly what each mode delivers.
Value. Whether the game is worth its asking price. Length, replayability, depth of content, and how it compares to similar games at similar prices. A 12-hour game priced at £24.99 can be better value than a 200-hour game at £69.99 if those 12 hours are exceptional.
Verdict. The big-picture answer to the only question that matters: should you play this game, and at what price? The pros and cons list distills everything into a clear yes, no, or wait recommendation.
Comparisons and Context
A game does not exist in a vacuum. Every GLN review places the game in context: what else is available on the same platform, at the same price, in the same genre. If a game borrows heavily from another, we name that game. If a game does something no other game has done before, we name what makes it unique.
This is not about docking points for similarity. It is about giving you the clearest possible picture of what you are getting before you spend your money.
Updates and Corrections
If a factual error appears in a published review, we correct it and note the correction at the bottom of the page. Scores are not changed after publication unless a game is fully re-reviewed — and when that happens, the original score is preserved alongside the new one for transparency.
Who Reviews
GLN reviews are primarily written by the site’s editor, Stephen Dove. With over 30 years of gaming experience, Stephen brings a consistent critical eye to every review. There is no panel, no committee, and no aggregated score. One reviewer, one verdict. You know whose opinion you are reading, every time.
Former contributor Jibril Moedeen also wrote one review during his time at GLN: Marvel’s Spider-Man 2 (PS5). Jibril contributed approximately 50 articles between late 2023 and early 2024, covering Spider-Man 2, Batman, Red Dead Redemption 3, Star Wars Outlaws, and Metal Gear Solid rumours. He is no longer an active contributor, but his work remains on the site with full attribution.
Disclosure
When a publisher provides a review code, the review carries a disclosure line stating so. Review codes are treated as access, not endorsement. No publisher, developer, or advertiser sees a review before it goes live. Scores are never negotiated.