DmC: Devil May Cry Launch Glitches Prompt Early Bug Fixes

Stephen Dove

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Dante walking the streets in DMC Devil May Cry.

Key Highlights:

  • DmC: Devil May Cry players documented several unusual glitches shortly after launch, including Dante flying and escaping playable areas.
  • Capcom had already released an early PC patch addressing gameplay, camera, sound and Mission 20 bugs by February 2013.
  • A further console update followed later that month alongside Bloody Palace, fixing additional problems reported by players.

Players encountered a number of unusual glitches in DmC: Devil May Cry during the weeks following its January 2013 release, ranging from visual oddities to bugs that could affect gameplay.

Among the more widely documented problems were glitches that could send Dante flying across an area, allow him to move outside normal level boundaries or produce unusual enemy and object behaviour. These issues did not make the game universally unplayable, but they became noticeable enough for players to share videos and reports shortly after launch.

Capcom had already begun addressing problems on PC by early February. An update released through Steam fixed a Mission 20 bug that could reset Vergil’s health, a camera issue triggered by quitting certain Secret Missions during a falling attack, an incorrect refresh-rate display and a sound problem affecting the Kicker move at frame rates above 75 FPS.

The patch also made several balance changes. Demon Evade received a smaller damage and style bonus, dodge invulnerability was shortened, weaker enemies dealt more damage and players could no longer use Fireworks to climb indefinitely.

Console players received further fixes later in February alongside the free Bloody Palace update. That patch addressed additional issues including a bug that could leave Poison in a non-interactive state, while also introducing more combat and balance adjustments based on player feedback.

I enjoyed DmC at launch despite its rough edges, and the bugs were never enough to outweigh its combat and level design for me. Capcom’s early patches nevertheless show that several of the problems players were documenting were genuine issues rather than isolated visual oddities.

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