Key Highlights:
- Marvel’s Spider-Man 2 introduces fall damage for Peter Parker and Miles Morales for the first time in Insomniac’s series.
- The feature is optional and turned off by default, allowing players to decide whether they want added risk during traversal.
- Insomniac has also added a Swing Steering Assist setting so players can further customise how web-swinging feels.
Insomniac Games has added optional fall damage to Marvel’s Spider-Man 2, giving players the choice to make high falls more dangerous while exploring New York.
The setting was first spotted by YouTuber Blitzwinger while looking through the game’s options during a preview build.
In Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales, Peter Parker and Miles Morales could fall from significant heights without taking damage. Spider-Man 2 changes that by allowing players to enable fall damage if they want traversal to carry more risk.
Insomniac later confirmed the feature directly.
Senior Programming Director Doug Sheahan explained that fall damage is turned off by default and was added as part of a broader effort to give players more control over their experience.
That same philosophy extends to the new Swing Steering Assist option, which allows players to adjust how much assistance the game provides while web-swinging.
The expanded version of Marvel’s New York gives Peter and Miles a larger area to traverse, making those settings particularly relevant for players who want to alter how demanding movement feels across Manhattan, Brooklyn and Queens.
I like the fact that Insomniac has made fall damage optional rather than forcing it into the core traversal system. Players who want the more forgiving movement of the earlier games can leave it disabled, while anyone looking for additional risk can turn it on.
Fall damage therefore works more like a traversal preference than a permanent difficulty increase.
The feature can be changed through the gameplay settings, allowing players to enable or disable it without committing to one style of play.
Later update: The final game places the Fall Damage option within the Gameplay settings under the Swing Assists section. It remains disabled by default, while players who enable it can lose health after landing from sufficiently high falls.
