Nickelodeon Brawler Set for Updates Based on Fan Requests and Official Accolades Trailer Drops.
- Patch 1.2 preview for Nickelodeon All-Star Brawl 2 outlines upcoming changes
- Fixes bugs in training mode, improves load times and audio issues
- Makes adjustments to characters’ moves, hitboxes based on player feedback
- Developer committed to ongoing support after early retirement of first game
- Official accolades trailer showcases colourful gameplay and variety of fighters
The developer of Nickelodeon All-Star Brawl 2 has offered a glimpse at upcoming fixes and tweaks in response to player critiques and requests. The patch 1.2 preview promises improvements across bugs, audio, load times and character balance.
Patch Notes For Nickelodeon All-Star Brawl 2
|General Fixes||– Improvements on loading times and performance for Switch|
|– Campaign mode tweaks for ultimates against mobs and Training Mode Triple Platform collisions|
|– Characters can no longer slip off platforms without getting hit|
|– Edge roll cancel on frame 5 was removed entirely|
|– Companions no longer count as a death in campaign mode|
|– You can now pummel characters with the grab button|
|– Leaving a rank match while in the loading screen won’t change your current rank points|
|– You can now map the movement buttons for keyboard players|
|– Ranked loading and matchmaking improvements|
|– Zoom in camera speed was incremented|
|Training Mode||– Training mode frame by frame is now the first option in the menu|
|– Training mode pause delay removed|
|Audio||– Announcer Fight voice was added to vs matches|
|– 3, 2, 1 Game voice line volume lowered|
|– Gir’s voice pitch tweaks|
|– Harmonic’s convergence ambient SFX lowered|
|UI||– Random competitive stages button now only randomizes competitive stages|
|– Azula and Reptar Campaign Power Ups description was fixed|
|– Turning hitboxes on and off won’t make the HUD disappear|
|Characters||– Various bug fixes, movement adjustments, damage and hitbox changes for the following characters: Patrick, Ember, Jenny, Grandma Gertie, Jimmy, Mecha Plankton, Danny Phantom, El Tigre, Azula, Reptar, Garfield, Korra|
|Future Updates Planned After Patch 1.2||– Changes based on player feedback|
|– Continued character balance and general bug fixes|
|– Training Mode DI Visualizer and CPU DI Options and Training Mode Hitstun visualizer|
|– Controller Customization – D Pad for directional inputs on all consoles AND C Stick customization (including C Stick for keyboard players)|
|– 2v2 Share Stock and Friendly Fire in ruleset|
|– Rematch Button on top instead of “Continue” in Lobbies|
|– 1v1 Quickplay rules, 3 Stocks, no Items|
|– 2v2 Quickplay rules, 3 Stocks, No items|
Released in November, Nickelodeon All-Star Brawl 2 expanded the cartoon crossover fighting concept of its predecessor with new faces from classic Nick shows. The launch was well-received, but fans also highlighted areas needing polish.
Commitment to Ongoing Support
In a post-launch thank you note, Fair Play Labs detailed the types of changes under consideration for patch 1.2 and beyond. They aim to address bugs like training mode glitches along with audio and UI enhancements.
Most notably, the playable roster is being tweaked with the character adjustments submitted by players being evaluated. Move properties, hitboxes and more could be updated to improve balance and gameplay feel.
After the original All-Star Brawl lost support earlier than expected, Fair Play’s commitment to ongoing improvements is welcome news. The openness to community feedback shows their dedication to making the sequel a long-term success.
Preview of Vibrant Gameplay and Fighters
An official accolades trailer further spotlights the colourful cast of Nickelodeon icons clashing in over-the-top battles. Fans of retro Nick like SpongeBob face off against modern stars like Princess Azula.
The fast-paced combat pops with vibrant energy blasts and outlandish movets true to each character’s personality. Review snippets highlight the family-friendly fun for couch multiplayer.
Ongoing Support Key to Longevity
With a solid gameplay foundation allowing tons of nostalgic dream matches, Nick All-Star Brawl 2 has great potential. Dedicated post-launch support to smooth rough edges will be key to building a satisfied community.
The patch 1.2 plans demonstrate Fair Play Labs is committed to improving the experience based directly on what the players want. This feedback loop will help refine and balance the cartoon chaos.
As patches roll out, Nickelodeon All-Star Brawl 2 could become the definitive celebration of Nickelodeon’s legacy. The pieces are in place for expanded content and tournaments down the line as well. Listening to the fans will ensure the brawling fun continues evolving.
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