Dead by Daylight Update 3.45 Rolls Out Patch 8.7.2

Ghostface in Dead by Daylight holding a victim and 3.45 / 8.7.2 Patch Notes left

Key Highlights:

  • Update 3.45 applies new logic to match abandonment, penalising Survivors under specific conditions.
  • Fixes target 2v8 mechanics, character animations, killer abilities, and environmental issues.
  • Patch improves stability across menus, quest tracking, and input systems, addressing multiple crash scenarios.

Behaviour Interactive has released a fresh bugfix patch for Dead by Daylight, now live across all platforms under version 3.45 (console) or 8.700.200 (current-gen systems).

While this isn’t a content-heavy update, it introduces critical revisions that refine several gameplay mechanics and system interactions, notably in the experimental 2v8 mode.

One of the most significant updates involves a rule change in how the game handles match abandonment.

Survivors who disconnect while the rest are in the Dying state will now be handed a loss instead of a draw.

This shift discourages quitting as a tactic and is clearly designed to reinforce commitment and fairness in endgame scenarios.

Addressing 2v8 Issues and Character Glitches

The patch primarily targets issues that impact the newer 2v8 mode.

Loud noise notifications were incorrectly being triggered by rushed actions tied to the Silent Rush Bonus.

This has now been corrected, restoring intended stealth mechanics. Additionally, The Oni’s power meter logic has been patched – he now properly loses charge when downing Survivors in Blood Fury mode, correcting an exploit that previously allowed him to remain overly dominant.

Other character-specific corrections include fixes for The Ghoul’s Kagune Leap, which was enabling abnormal movement speed under specific input timing.

Also addressed is an interaction that caused Survivors to become stuck when interrupted during certain actions, such as applying healing items while under fire from The Deathslinger’s harpoon.

Invisibility, Collision, and Visual Fidelity Updates

Environmental adjustments improve the integrity of map geometry and character collision.

Floating assets in the Wretched Shop and Shelter Woods maps have been grounded, while clipping issues tied to lockers in Azarov’s Resting Place and The Temple of Purgation have also been resolved.

A rare visibility bug that allowed The Demogorgon to disappear after using Portals has been squashed, restoring visual consistency during chases.

Visual hiccups like texture flickering on Dead Dawg Saloon’s ground and seams on the Mount Ormond Resort floor have also been eliminated.

These changes contribute to a more immersive and polished experience, especially on higher-end displays.

Quest Progression and Perk Adjustments

Several perk-related bugs have been handled in this update. Notably, “Deja Vu” now correctly reveals the Entity blocker within generator auras, and “Camaraderie” no longer reacts inconsistently after its initial trigger.

For players pursuing quest milestones, updates ensure better tracking and progression, particularly for tasks like “Kill Survivors” in 2v8 and “Earn Bloodpoints” challenges, which previously failed to register actions in certain states.

Menu and Input Stability Restored

This patch also resolves a handful of UI stability issues, including crashes when previewing Rift Pass rewards or completing bulk quests.

Cursor inconsistencies – especially for PC players using Gamepads have been addressed, ensuring smoother transitions between menus.

The missing infinity sign when reaching the infinite Rift tier has also been restored, cleaning up minor display flaws.

Official Patch Notes – Dead by Daylight 3.45 / 8.7.2

ABANDON OPTION

Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw):

  • Survivor abandons the match while all remaining Survivors are in the Dying state.

Bug Fixes

2V8

  • Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action.
  • Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger’s harpoon while another Survivor is applying the Vaccine or Spray to them.
  • Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state.
  • Fixed an issue in the Wretched Shop (2v8) map, where tires appeared to be floating.
  • Fixed an issue in the Shelter Woods (2v8) map, where grass appeared to be floating.

AUDIO

  • Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map.
  • Fixed an issue where The Oni’s cleaning weapon sound effects were out of sync with the animation.

CHARACTERS

  • Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul’s Kagune Leap attack.
  • Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one.
  • Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul’s grab-attack.
  • Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor.
  • Fixed an issue where The Demogorgon could become invisible after traversing through a Portal.
  • Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside.
  • Fixed an issue that caused The Nemesis’ Tentacle Strike to pass through certain walls and objects.

ENVIRONMENT/MAPS

  • Fixed an issue in The Underground Complex map where a hook would spawn in front of a door.
  • Fixed an issue in the Azarov’s Resting Place map where a character would clip through the top of lockers when exiting.
  • Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting.
  • Fixed an issue in the Father Campbell’s Chapel map where Killers could land on top of a pallet.
  • Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture.
  • Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear.
  • Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad.

PERKS

  • Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu.
  • Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated.

QUESTS

  • Fixed an issue which caused “Earn Bloodpoints” quests to not progress after abandoning a Trial as a Survivor.
  • Fixed an issue with the 2v8 “Kill Survivors” quest where it would not progress when Survivors were sacrificed in cages.
  • Fixed an issue where players could not complete the “Mad Skills” challenge.

UI

  • Fixed a crash which occurred when previewing certain rewards in the Rift Pass.
  • Improved stability when moving between menus.
  • Fixed a crash which occurred when displaying a large quantity of completed quests.
  • Fixed an issue where the Pin/Unpin Quest sound effect was missing.
  • Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu.
  • Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass.

Stay tuned for more updates as Behaviour Interactive continues refining Dead by Daylight with each incremental patch.

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