Assassin’s Creed Mirage is a game that should excite any fan of the series. Ubisoft has made a conscious effort to pay homage to the series’ roots by removing RPG mechanics and returning to a gameplay style reminiscent of earlier games. This means that players can expect a classic stealth-based experience, complete with the highly-anticipated return of eagle marking.
Following the release of the Assassin’s Creed Mirage Cinematic World Premiere trailer, Ubisoft News’ Yousseff Maguid conducted a Developer Trailer Breakdown with creative director Stéphane Boudon, narrative director Sarah Beaulieu, and art director Jean-Luc Sala to discuss what was shown and provide insight into what players can expect from the game.
During the trailer breakdown’s concluding moments, as the footage showcased Basim’s eagle Enkidu hovering over Baghdad, Boudon verified that players would be able to commandeer Enkidu, similar to Ikaros in Odyssey, Senu in Origins, Ikaros in Odyssey, and Sýnin in Assassin’s Creed Valhalla.
Moreover, Boudon added that the ability to mark enemies with the eagle will be returning in Assassin’s Creed Mirage, building on the classic stealth-based experience that the game is aiming to offer. Players who may have skipped Assassin’s Creed Valhalla after playing Odyssey would be shocked to know that Eivor, the protagonist of Valhalla, inexplicably lacks the ability to mark enemies with their eagle companion, Sýnin.
Watch Developer Trailer
You can check out the 15 minute developer trailer breakdown below:
Regardless, Ubisoft is positioning Assassin’s Creed Mirage to demonstrate that Basim is a superior assassin to Ezio. The reintroduction of eagle-marking, along with smoke bombs and poison darts, promises to deliver one of the most exceptional Assassin’s Creed experiences to date.
There should be more news on the new AC game in the next following weeks ahead, so make sure to check back regularly and follow us on social media so that you never miss a thing.