Dead by Daylight Update 7.7.1 Fixes Bugs and Changes Ultimate Weapon

Stephen Dove

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Dead by Daylight Update 7.7.1

Key Highlights:

  • Dead by Daylight update 7.7.1 introduces a potential fix for rubber-banding alongside improvements to interaction stutters and map collisions.
  • The Ultimate Weapon Perk now reveals Survivors within 32 metres of an opened locker and applies Blindness for 30 seconds.
  • Prepares for upcoming “Chaos Shuffle” game mode arriving May 16th.

Dead by Daylight update 7.7.1 has arrived with fixes for movement problems, character interactions, map exploits and visual effects, alongside an important adjustment to The Xenomorph’s Ultimate Weapon Perk.

Behaviour Interactive released the bugfix patch on 6 May 2024, addressing several issues affecting Dead by Daylight ahead of the game’s eighth-anniversary celebrations.

One of the most significant changes concerns rubber-banding, where a character appears to snap backwards or change position unexpectedly while moving.

Behaviour has implemented a potential fix for the problem, although the developer has not confirmed that every instance of rubber-banding has been eliminated. The update also addresses stuttering that occurred at the end of several character interactions.

The fixes extend to individual Killers and their abilities. The Xenomorph can now correctly strike Survivors using its Tail Attack while they deploy Remote Flame Turrets.

Killer Gameplay in Dead By Daylight
Update 7.7.1 includes fixes affecting Killer abilities, character interactions and map environments

The Twins also receive several corrections affecting Victor. He can no longer latch onto Survivors protected by Endurance, and a bug allowing him to be recalled too early after attaching to a Survivor has been fixed.

Victor will now glow red after downing an injured Survivor with Pounce, correctly indicating when he can be Crushed.

Several map-specific issues have also been addressed, including collision problems in Hawkins National Laboratory that could contribute to rubber-banding near closed doors.

Other environment fixes include:

  • Greenville Square: Corrected traps being placed beneath the ground near the shack window and a double-pallet tile failing to appear.
  • Nostromo Wreckage: Fixed an area where The Nurse could become trapped inside the spaceship hull after using Blink.
  • Raccoon City Police Department: Corrected several unintended hiding spots and locations where players could climb onto map objects.
  • Haddonfield: Adjusted vehicle collisions that interfered with player movement.
  • Crotus Prenn Asylum: Fixed terrain allowing The Trapper to conceal Bear Traps inside rocky surfaces.

These changes should reduce situations where the environment interferes with the intended chase mechanics or gives players unintended advantages.

I can live with the occasional visual glitch in Dead by Daylight, but rubber-banding during a chase is another matter entirely. Losing ground because your character suddenly snaps backwards can completely change the outcome of a Trial. The potential movement fix is therefore one of the more important parts of this patch, although we’ll need to see whether it actually holds up during regular matches.

Ultimate Weapon, the Killer Perk introduced alongside The Xenomorph, has also been adjusted.

Opening a locker now causes Survivors within 32 metres of that locker to scream and reveal their locations to the Killer. Affected Survivors also suffer from Blindness for 30 seconds.

Previously, the detection effect was tied to the Killer’s position. Centring it on the locker makes the triggering location more important, particularly for Killers capable of moving rapidly across a map.

The change also restores the scream-based notification rather than relying on the aura-reading behaviour introduced in update 7.7.0.

Other corrections address Potential Energy, with Toolboxes now consuming charges correctly when used alongside the Survivor Perk.

Behaviour has also fixed audio issues affecting Mori previews, including overlapping narrator dialogue for Naughty Bear, and corrected unusually low sound effects associated with The Huntress’s Inhuman Brute cosmetic.

The patch additionally addresses bright flashing effects in the Basement and endgame screen, alongside problems with the Archives interface, tutorial prompts, store buttons and automatic Item and Add-on equipping.

Beyond the immediate fixes, update 7.7.1 confirms that Chaos Shuffle will open on 16 May 2024 at 11 AM Eastern Time.

The limited-time Modifier replaces players’ chosen Perks with randomly assigned abilities, forcing Killers and Survivors to adapt their strategies without relying on familiar builds.

A dedicated event Tome will open alongside Chaos Shuffle, providing additional challenges and rewards.

The upcoming Modifier forms part of Behaviour’s wider Dead by Daylight May 2024 roadmap, which also includes the eighth-anniversary broadcast on 14 May and the beginning of Before the Masquerade celebrations.

Players can review the complete list of character, Perk, environment and interface changes in Behaviour Interactive’s official update 7.7.1 patch notes.

For now, the update focuses on improving match stability and correcting gameplay problems before the next round of anniversary content arrives.

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