Key Highlights:
- No Man’s Sky introduces fishing in surprise Aquarius update.
- New features include 160+ fish species, Exo-Skiff, and fishing expedition.
- Update enhances water visuals and adds new recipes and equipment.
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Hello Games has reeled in a new update for No Man’s Sky, introducing a highly requested feature: fishing. The Aquarius update, which launched yesterday across all platforms, adds a wealth of aquatic content to the popular space exploration game, building upon the improved water visuals introduced in July’s Worlds Part 1 update.
Update 5.10 Patch Notes
- Players can now install a Fishing Rig in their Multi-Tool, enabling them to cast their line into any body of water and begin fishing. Purchase Fishing Rig blueprints aboard the Space Anomaly.
- Over 160 varieties of fish are available to catch. Finding each fish will require exploration of different planets, fishing at different times of day and during different weather conditions, and trawling across a wide range of depths.
- Your catch history, including weight records, is recorded in the new Fishing section of the Wonders catalogue.
- Craft specialist bait and apply it to your Fishing Rig to lure in specific fish.
- In addition, any edible item can be deployed as bait. Experiment with different cooked products to find the most effective bait for your fishing feeds.
- A large range of new seafood recipes have been added for the Nutrient Processor.
- Those who do not wish to consume or sell their catch may release their fish back into the water.
- Occasionally, inanimate objects may be retrieved from the water instead of fish. Such objects include procedurally generated messages in bottles and water-damaged technology upgrades.
- Automated Traps are available to research in the Space Anomaly. These self-sustaining units are an alternative to manual angling, and will attract fish as appropriate for the water conditions in which they are placed.
- The Exo-Skiff is a new piece of deployable technology, summoned from the Quick Menu after its interface is installed in the Exosuit. Research the appropriate blueprints aboard the Space Anomaly.
- The Exo-Skiff hovers just above the surface of the water and reacts to wave movement to create the perfect deep-sea fishing platform for those looking for deep-water fish.
- The skiff comes with a dedicated Cold Storage inventory, allowing players to conveniently store their catches.
- The Exo-Skiff can be recoloured via its own internal customisation interface.
- Fishing is fully compatible with first and third person play, and has unique casting mechanics for VR players.
- New music tracks have been added to accompany the fishing experience.
- Expedition Fifteen, Aquarius, will begin shortly and run for approximately six weeks.
- Rewards include new posters, decals and titles; a deep-sea diving suit customisation set; the unique Lost Angler’s Rig fishing rod; and the exclusive Aquarius Flightpack.
- Water reflections are now enabled for PSVR2.
- PCVR now supports reflections on the water while running with reflections set to Ultra.
- Fixed an issue that could make it difficult to interact with some space station objects while in VR.
- The jetpack effects used while underwater have been improved.
- Fixed a number of rendering artefacts related to water.
- Fixed a number of issues that could allow ships to spawn with the wrong landing-gear state.
- Fixed a visual issue with icons when switching pages in the Catalogue.
- Fixed a minor visual issue with the Liquidator mech.
- Fixed a rare issue that could cause items to be transferred to a deprecated inventory when Quick Transferring to a full Exosuit inventory.
- Fixed an issue that could cause mineable objects to incorrectly display a STEEL label.
- Fixed an issue that prevented the Left / Right Handedness option from being immediately applied to the third person camera.
- Allowed the Multi-Tool to remain unholstered when in Photo Mode in a multiplayer game.
- Removed the deprecated Shutter Door base part from the Catalogue.
- Fixed a number of water rendering issues with some specific base parts.
- Fixed a number of water-smearing issues when playing in VR.
- Fixed an Xbox-specific texture rendering issue.
- Fixed an issue that could cause black speckling in depth-of-field effects while playing with screen-space shadows enabled.
- Fixed a rendering corruption issue with starship cockpit screens.
- Fixed an issue that could cause graininess on PS4.
- Fixed an issue that could cause ship juddering during warp.
- Fixed a crash related to dialogue interactions.
- Fixed a PS4-specific memory crash.
- Fixed a PS5-specific crash related to shader loading.
- Fixed a crash related to explosion effects.
- Fixed a number of issues related to the loading of freighters and frigates.
- The messaging around some Vulkan-based GPU compatibility issues has been improved.
- Fixed a stall/hitch when switching between inventory pages.
- Introduced a number of optimisations while accessing the inventory.
- Introduced a minor planetary rendering optimisation.
New Fishing Mechanics
The centrepiece of the Aquarius update is the new fishing mechanic. Players can now purchase blueprints for a Fishing Rig at the Space Anomaly, allowing them to cast their lines into any body of water throughout the game’s vast universe.
With over 160 varieties of fish to catch, anglers will need to explore different planets, fish at various times of day, and brave different weather conditions to complete their collection.
To aid in their aquatic adventures, players can now deploy the Exo-Skiff, a new piece of technology that hovers just above the water’s surface.
This fishing platform reacts to wave movement, creating the perfect base for deep-sea fishing expeditions.
The Exo-Skiff comes equipped with a dedicated Cold Storage inventory, allowing players to store their catches without cluttering their Exosuit.
For those who prefer a more hands-off approach, Automated Traps are now available to research at the Space Anomaly. These self-sustaining units attract fish based on the water conditions in which they’re placed, offering an alternative to manual angling.
The update also introduces a range of new seafood recipes for the Nutrient Processor, giving players fresh culinary options for their catches.
Those who’d rather not consume or sell their fish can release them back into the water, adding an element of conservation to the game.
There has been a trend in gaming as of late when it comes to fishing, as strategy title Manor Lords recently added the ability to fish as well. Though, that was highly requested from the fan-base and the No Man’s Sky community have been asking for this, but not necessarily crying out for it.
In addition to the fishing mechanics, the Aquarius update brings a host of technical improvements and bug fixes.
Water reflections are now enabled for PSVR2, and PCVR supports water reflections when running with Ultra settings.
The update also addresses various rendering issues, crash fixes, and performance optimisations across multiple platforms.
To celebrate the new content, Hello Games has announced Expedition Fifteen: Aquarius, set to begin shortly and run for approximately six weeks. This limited-time event will offer players unique rewards, including new posters, decals, titles, a deep-sea diving suit customisation set, and the exclusive Aquarius Flightpack.
The developers have been busy releasing massive updates like Echoes and the singularity patch last year.
Adding to the previous large patches, the Aquarius update represents another significant addition to No Man’s Sky’s ever-expanding universe, demonstrating Hello Games’ continued commitment to evolving and enhancing the player experience.
As players dive into this new content, many are already speculating about what the previously teased Worlds Part 2 update might bring to the game in the future.
Source – nomanssky.com
