
Key Highlights:
- Season 1 of Skate launches on October 7, themed around 1990s culture and community events.
- Includes two limited-time events, new cosmetics, challenges, and soundtrack additions.
- Players can earn Tix through gameplay or unlock extra rewards through the paid Premium Skate Pass.
EA’s Skate is officially rolling into its first full season, and after a rocky but popular early access debut, developer Full Circle is ready to prove the reboot has staying power.
Season 1, titled “Hesh & Fresh,” kicks off on October 7th and runs until December 2nd, bringing a mix of limited-time events, challenges, new skateable areas, and a fresh wave of cosmetics.
For anyone who played the older Skate titles, the ‘90s influence here hits immediately.
The first season leans into that era’s grittier skate culture – heavy on baggy fits, DIY energy, and the music that defined it. There are over 21 new songs joining the in-game soundtrack, including tracks from Bad Religion, Dinosaur Jr., and Ice Cube, all perfectly tuned to the chaotic spirit of the early skate scene.
The season is split into two main events. Skate-o-Ween, running from October 7th to November 11th, brings a light-hearted Halloween theme with costumes, neon-lit parks, and a slightly surreal tone that fits the season.
7-Ply Maple Harvest follows from November 18th through December 2nd, celebrating the woodcraft and history behind skate decks themselves, with vintage gear and maple-inspired cosmetics. Both events will also see parts of San Van revamped with themed decorations and environmental tweaks.
Every player will have access to daily, weekly, and seasonal challenges to earn Tix, the in-game seasonal currency used to unlock rewards.
While microtransactions remain in place, Full Circle has confirmed that Tix can also be earned purely through gameplay. This means players can grind their way through the Standard skate.Pass for free rewards or pick up the Premium skate.Pass for access to an expanded set of cosmetics and bonus SVB tiers.
The first season includes over 70 new cosmetics across both tiers, ranging from decks, grip tape, and clothing to emotes and banners.
Some rewards will tie into brand collaborations with real-world skate companies, while others pay homage to Skate’s community history. For those wondering about progression, EA clarified that future seasons will likely run longer and include larger sets of unlockables.
There’s also a visual update bundled with the seasonal rollout. The city of San Vansterdam is receiving a lighting overhaul to make its neighbourhoods feel more “grounded and lived-in,” according to Full Circle. They said back in July that the city will be central to gameplay and are sticking to that statement.
I’ve been playing since early access began, and that’s one of the most noticeable improvements the game needed. Skateboarding feels great, but the city always felt too clean, a little too polished for a franchise that used to thrive on scuff marks and spontaneity.
Skate’s Season 1 feels like a step in the right direction. It acknowledges the early criticism about microtransactions and server issues while doubling down on what makes the series special: community creativity and the unpredictable joy of landing something barely within reach.
If Full Circle can keep this balance and continue listening to player feedback, the live-service model might finally click. I just hope the recent acquisition of Electronic Arts by PIF doesn’t disrupt the game too much.
Season 1 of Skate launches October 7, with the Skate-o-Ween and 7-Ply Maple Harvest events scheduled to run throughout the season. Players can earn Tix, unlock cosmetics, and carve their way through the reimagined streets of San Van until December 2, 2025.

