Key Highlights:
- Jovan Adepo voices protagonist Simon Ordell, while Terry O’Quinn plays Richard and Kezia Burrows portrays St. Amelia nurse Zoe.
- Richard summons Simon back to St. Amelia, while Zoe contacts him through the CRTV despite Simon apparently having no memory of her or the island.
- Kezia Burrows previously starred in Screen Burn Interactive’s Observation as Dr Emma Fisher, reuniting her with Townfall writer and director Jon McKellan.
Konami has revealed the main English cast for Silent Hill: Townfall, confirming Jovan Adepo as protagonist Simon Ordell alongside Terry O’Quinn as Richard and Kezia Burrows as Zoe.
The Gamescom Opening Night Live trailer provides the clearest look yet at the three characters who appear to drive Townfall’s central mystery. It also shows Richard for the first time and introduces several of the creatures Simon will encounter when the psychological horror launches on September 24.
Adepo plays Simon Ordell, the man summoned back to the remote Scottish island of St. Amelia to “put things right”.
Simon wakes with few answers and begins receiving cryptic messages through the CRTV, the pocket television that acts as one of Townfall’s main survival and narrative tools. He is also trying to reconstruct fragments of a past that he can barely remember.
That missing memory creates one of the more interesting relationships revealed so far.
Zoe is a nurse from a local family clinic who communicates with Simon through layers of CRTV static. She urges him to return to St. Amelia and tells him to “come back to her”, yet Simon does not recognise Zoe and apparently has no memory of the island itself.
Earlier footage made that contradiction even stranger.
Zoe can be heard simultaneously questioning why Simon has returned, despite another transmission apparently calling him back. Screen Burn Interactive has deliberately avoided explaining whether the messages come from different points in time, unreliable memories or something more supernatural.
Kezia Burrows’ involvement also reconnects Townfall with Screen Burn’s earlier work.
Burrows played Dr Emma Fisher in Observation, the 2019 science-fiction thriller developed by Screen Burn when the studio was still known as No Code. Townfall writer and director Jon McKellan also directed Observation, making Zoe a reunion between the actor and one of the developers responsible for her previous leading game performance.
Burrows’ wider game credits include Sorceress Sellen in Elden Ring, Siora in GreedFall and performance work as Amanda Ripley in Alien: Isolation.
I think her return is particularly interesting because Screen Burn has built Townfall around exactly the sort of intimate, technology-mediated storytelling that made Observation distinctive, and Zoe’s disembodied CRTV communication immediately places Burrows back into a familiar dramatic role.
Terry O’Quinn plays Richard, the enigmatic figure directly responsible for summoning Simon back to St. Amelia.
Konami says Richard sets the events of Townfall in motion, while his connection to both the island and its troubled history becomes increasingly difficult for Simon to ignore as the story develops.
The new trailer therefore clarifies a relationship that earlier footage had left largely unexplained:
Richard calls Simon back to St. Amelia.
Zoe appears to have known Simon before his return.
Simon remembers neither Zoe nor St. Amelia clearly.
That places Simon’s missing past at the centre of the game’s character relationships rather than treating his return to the island as a simple investigation.
The cast reveal follows GLN’s earlier coverage of Townfall’s September 24 release date, when Konami first demonstrated the game’s first-person survival systems, CRTV mechanics and narrative-driven puzzles.
Screen Burn has since explained that Townfall’s puzzles are written alongside the story rather than designed as separate obstacles. Solving them can reveal information about Simon, St. Amelia and the people who lived there, meaning progression and narrative discovery are intended to happen together.
The CRTV follows the same philosophy.
Screen Burn originally experimented with a conventional Silent Hill-style radio before transforming it into a portable television. The studio wanted the series’ familiar warning device to become an active tool that could deliver visual signals, narrative information and gameplay advantages rather than merely alerting players to nearby monsters.
Simon can tune the CRTV to unstable frequencies, detect threats and uncover messages hidden within the static.
On PS5, players can also physically tilt the controller while attempting to strengthen weak signals. DualSense haptics can communicate the footsteps of nearby creatures, while adaptive triggers replicate the resistance of firearms.
Those systems matter because Townfall is designed entirely around first-person visibility.
Screen Burn says the restricted field of view increases the importance of sound and environmental awareness. Some enemies can be fought, while others are better avoided entirely, forcing players to use the CRTV and a dedicated peek mechanic before entering dangerous spaces.
GLN’s recent look at more than 18 minutes of Silent Hill: Townfall gameplay also revealed how heavily sound contributes to that survival loop.
The game uses a dynamic soundtrack from composer Anthony Scott Burns, better known as Pilotpriest, which responds to Simon’s actions and nearby threats. Environmental audio can simultaneously warn players about creatures beyond the camera’s restricted field of view.
The Gamescom trailer now adds identifiable characters to those previously established systems.
Konami specifically describes Zoe as compassionate and unable to ignore people who need help. Her involvement with St. Amelia’s residents eventually became deep enough to connect her to the events that shaped the town before Simon’s return.
Richard appears considerably less transparent.
Konami calls him enigmatic and directly links him to St. Amelia’s troubled history, but has not revealed why he wants Simon to return or what he expects Simon to put right.
The trailer also provides new footage of several monsters rather than focusing entirely on the cast.
Townfall’s creatures can pursue Simon through St. Amelia, and Screen Burn has previously confirmed that encounters will not always support the same solution. Some enemies can be confronted using the game’s limited weapons, while others are designed around evasion.
Player behaviour will ultimately influence how Simon’s story ends.
Townfall contains three main endings that can all be reached during a first playthrough. Screen Burn says the result is determined by accumulated actions throughout the game rather than a single final choice.
A fourth secret ending becomes available after completing the game once, using a structure inspired by the original Silent Hill and Silent Hill 2.
Townfall also represents the first full-length Silent Hill release designed entirely around a first-person perspective.
Silent Hill: The Short Message used first-person gameplay in 2024, but Konami says the two projects developed independently and that the shared perspective was coincidental. McKellan says first person became essential to Townfall because the CRTV could not function in the same way from another viewpoint.
The Scottish setting follows similar design reasoning.
McKellan and the Screen Burn team grew up in Scotland and wanted to create an environment they understood intimately. The country’s frequent fog also provided a natural foundation for adapting Silent Hill’s visual identity without simply recreating the American town associated with the original games.
Silent Hill: Townfall is set in Scotland in 1996 and is described as a full-length, self-contained psychological horror game.
It launches on September 24 for PS5 and PC through Steam and the Epic Games Store. Pre-orders are already available, with Standard and Deluxe Editions offering CRTV cosmetics and additional bonuses. The Deluxe Edition also includes 48-hour early access, an alternate Simon outfit, interactive artbook and digital soundtrack.
