Sons of the Forest: Patch 05 Breathes New Life into the Game

Sons of The Forest Update 5
Sons of The Forest Update 5
(Image Credit Endnight Games)

In their latest bid to refine Sons of the Forest, the sequel to the well-received indie title, The Forest, Endnight Games have rolled out Patch 05. This new update ushers in a myriad of enhancements, tweaks and bug fixes. The thriving survival horror genre sees the debut of eagerly awaited titles such as Dead Island 2 and the Resident Evil 4 remake, alongside upcoming instalments in the Outlast and Layers of Fear franchises.

The Survival Horror Genre: A Thriving Landscape

Sons of the Forest, which hit early access a few moons ago, has already seen a slew of considerable updates, underscoring the developer’s commitment to perfecting the game before the final release. The game’s unique blend of horror and cooperative gameplay mechanics sparked significant interest at launch, shifting two million units within the first 24 hours. While the initial excitement has somewhat waned, the sequel retains a loyal fanbase.

Endnight Games continues to nurture Sons of the Forest, and Patch 05 is no exception, introducing a wealth of improvements to the game. As divulged in a recent post on the game’s Steam page, this significant update brings a gamut of changes. Among these are the addition of 79 new ponds and 34 lakes, the ability for players to strum a guitar, a range of new clothing options, an updated GPS map featuring the fresh locations, and much more. On top of these enhancements, the patch also squashes a host of bugs, most notably eliminating players’ ability to consume lava, and tweaks Kelvin to render him a more useful character.

Kelvin, the standout NPC in Sons of the Forest, serves as both a helper, executing a range of commands such as collecting wood, and a companion for lone players. While Kelvin isn’t without flaws, particularly given the game’s current early access status, ongoing improvements are being made. Patch 05 expands his repertoire, enabling him to reset traps and stock log sheds.

As previously touched upon, Endnight’s game was met with a flurry of anticipation both prior to and following its release, though this buzz quickly subsided. However, there was a time when Sons of the Forest clinched the top spot on Steam’s most wishlisted games, even outpacing Starfield. A remarkable achievement indeed for a small indie studio trying their luck.

Patch Notes For Sons of The Forest Update 05

General Fixes

Details
Can no longer drink lava
Fixed under lava visuals
Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly
Fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump
Fixed Twins not always turning towards player before taunting
Fixed fingers stuck in standing idle after burning death
Fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer
Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state
Fixed cannibals not staying snapped to tree edge while shimmying around the tree
Fixed bug where cannibals could take dismember damage while blocking
Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy
Fixed some cases of cannibals getting blocked by collision at or above head

Gameplay Features

Details
Buildable basic and advanced log sled
Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
Findable cooking pots and new advanced cooking system
Can now add tarps to log structures
2 new found footage clips added
Beached sail boats location added
79 new ponds and 34 new lakes added to map
You can now play the guitar
Added Timmy mutated arm to demon battle scene
New wearable clothing item added
New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish

Audio

Details
Improved player audio for other players in multiplayer
Added some Timmy voice acting to Gold Room cutscene
Made chainsaw transition to cutting sound faster
Reduced fade time on intro helicopter crash music
Made first look guitar sting 3d
Added beeps to opening helicopter crash
Improved demon boss audio
Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics
Added ragdoll impact sounds to deer and baby

Improvements

Details
Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less
Shotgun rail is now on side of gun instead of top to avoid blocking vision
Turtles will now only lay eggs on sand
Muddies will sometimes get bored with the player and run away if not angry
Added Timmy mutant arm visuals to demon boss cutscene
Lowered priority for female cannibals stealing logs
Eagles may now steal dead fish
Throwing dead bodies on spring traps now sends them flying into air
Moldy food and dead flowers added to banquet hall

About The Author

Stephen is the proud owner of a popular gaming news website GLN, where he provides the latest updates on everything gaming-related. With a passion for video games that dates back to his childhood, Stephen is dedicated to sharing his knowledge and expertise with fellow gamers around the world.

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