EA recently offered an in-depth look at EA Sports UFC 5, showcasing new damage modelling, overhauled grappling and striking, and much more set to level up the virtual MMA experience.
Injuries now manifest realistically with cuts, bruises and swelling based on absorbed damage. Over 64,000 possible facial damage combinations affect fighter attributes for added strategic depth. Referees can pause bouts for doctors to inspect severe injuries, enhancing authenticity. Check out the latest trailer detailing all the new features below.
Watch The UFC 5 Deep Dive Gameplay Trailer
UFC 5 also introduces fresh striking animations including new elbows, spins and diverse punch-kick combinations. Different styles like heavy hitters and kickboxers bring unique flair. Enhanced hit reactions and physics amplify that brutal, intimate feel of clean connections.
Meanwhile, the overhauled Seamless Submissions grappling system removes cumbersome mini-games for faster, smoother and more realistic submissions catering to veterans and newcomers alike.
Beyond the Octagon, EA is expanding the wider fight week experience. New challenges and content will connect players with real UFC events in exciting ways, deepening the bond between virtual and real worlds.
These are just some of the key upgrades defining EA Sports UFC 5:
Visual injuries now accumulate based on inflicted and received damage. Cuts, bruises and swelling, with over 64,000 possible facial damage combinations, affect fighter attributes and must be considered strategically.
Doctor’s Checks and Stoppages
Just like real UFC fights, serious damage can prompt the ref to pause the bout for a ringside doctor to assess injuries, determining if the fighter can continue.
New Strikes and Hit Reactions
Fresh strike animations for elbows, spins and diverse punch-kick combinations add to the stand-up arsenal. New physics and hit reactions emulate unique fighter styles including brawlers and kickboxers.
The overhauled grappling system delivers faster animations and removes distracting mini-games. Beginners have Grapple Assist while experts can go for advanced techniques, blending strikes and takedowns.
The fight week experience is expanded with new challenges and content tying into real UFC events, connecting virtual and real worlds like never before.
Progression and Rewards
Complete challenges to earn currency, customisations and vanity items. Levelling up your Punch Card boosts earning potential.
Online Career features skill-based matchmaking, division progression and title chases across 4 weight classes with unique created fighters.
For the first time, Frostbite powers UFC visuals and animations from strands of hair to cloth physics to enhanced damage and blood particles.
Cinematic KO Replay
Frostbite empowers super slow-motion replays with cinematic angles as devastating KOs unfold in shocking detail, turning them into works of art.
Enhanced fighter damage reactions make strikes wince-inducingly authentic. Improved physics and particles create realistic blood sprays and sweat.
New possible fight outcomes include draws for offline and online bouts. Referee stoppages are also more realistic when saving downed fighters from excessive blows.
With these meaty improvements to core gameplay, damage modelling and presentation, EA Sports UFC 5 appears ready to deliver the most authentic and hard-hitting virtual MMA experience yet when it launches in little over a months time.
The visual leap alone courtesy of the Frostbite engine promises to be monumental. Fights should feel more intricately violent and intimate than ever. Combat sports are defined by their visceral nature, and details like profusely bleeding cuts, bruising and doctor stoppages capture that.
Of course, aesthetics mean little without refined gameplay. Thankfully the overhauled striking and submission systems indicate a major evolution on this front too.
By removing stilted grappling mini-games and adding hundreds of new multi-strike animations, EA aims to achieve a sense of flow in both stand-up and ground games. Everything should transition and connect more smoothly and intuitively.
Expanding the Skill Gap: From Casual to Master
This will hopefully expand the skill gap between seasoned vets and casual button mashers. Mastering nuances like combo fluidity and submission setups now offers a true path to dominating online. That wider skill ceiling paired with upgraded matchmaking should keep multiplayer competitive and addictive.
The overall package seems consciously designed to blur lines between simulation and reality. New modes like online career, expanded fight week features and enhanced damage effects don’t just enhance gameplay – they strengthen players’ emotional investment.
Virtual bouts gain higher stakes when your customised fighter is battling injuries that jeopardise their ranking. The presentation enhancements help foster that bond with your created athlete. The announcement back in July pumped up fans of the series, but these latest in-depth details will definitely go down well in the mixed martial arts gaming community.
Of course, the striking (pun intended) new visuals are still a huge selling point. Thanks to the jump to new-gen hardware, EA Sports UFC 5 finally has the graphical chops to match its intricately technical gameplay. Fights should be more real to life with stunning spectacles.
As with any iterative annual sports title, some may argue the changes aren’t significant enough to justify a purchase. But for martial arts fans eager to experience the thrill of competition in its most raw form, this looks set to be the most compelling entry yet.
EA Sports UFC 5 Standard Edition will arrive on October 27th for Xbox Series X|S and PlayStation 5. The 10 hour EA Play trial and Deluxe Edition releases three days earlier on August 24th.
Source – EA
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Stephen is the proud owner of a popular gaming news website GLN, where he provides the latest updates on everything gaming-related. With a passion for video games that dates back to his childhood, Stephen is dedicated to sharing his knowledge and expertise with fellow gamers around the world.