Mortal Kombat 1: All Kenshi Fatalities, Animality, and Brutalities Guide

Stephen Dove

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Mortal Kombat 1: All Kenshi Fatalities, Animality, and Brutalities GLN Guide

Key Highlights:

  • Complete guide covering Kenshi’s Fatalities, Animality, and Brutalities in Mortal Kombat 1.
  • Platform-specific inputs with Input Distance and Execution Difficulty ratings for Fatalities and Animality.
  • Brutality requirements include Fighter Mastery ranks, Sento Stance conditions, Final Hits, hidden variations, and Seasonal Store Brutalities. Features practical execution advice, platform controls, and video guide.

Kenshi Takahashi enters Mortal Kombat 1 determined to restore the honour of his family and recover Sento, the ancestral sword once carried by the Takahashi clan. His fighting style combines traditional swordplay, telekinesis and Sento Stance, where the spirit of an ancestor can attack alongside him.

Kenshi has two character-specific Fatalities, the Wolf It Down Animality, The Klassic, five Brutalities unlocked through Fighter Mastery and two additional Seasonal Store Brutalities. Several of his finishers depend on Sento Stance, making stance management more important here than in most Mortal Kombat 1 finisher guides.

How to Perform Kenshi’s First Fatality in MK1 (Blended)

Mortal Kombat 1 Kenshi Blended Fatality
Image: GamesLatestNews

Input Distance: Close to Sweep Distance
Execution Difficulty: Easy

  • PlayStation: ➡️⬇️⬇️🔺
  • Xbox: ➡️⬇️⬇️🅨
  • Nintendo Switch: ➡️⬇️⬇️🅧

Kenshi immobilises his opponent telekinetically before sending Sento down through their mouth. He then lifts the victim into the air and withdraws the sword through the body, slicing them vertically from the pelvis to the head.

Blended is usually labelled simply as Close Range, but I give it a wider working window extending from Close through to Sweep Distance after testing numerous times.

From comparing current range data with older movelists, I found there is no need to stand directly against the opponent. Leaving a small amount of space makes the positioning more forgiving without moving outside the Fatality’s activation window.

How to Perform Kenshi’s Second Fatality in MK1 (Gyro-Nope)

Mortal Kombat 1 Kenshi Gyro-Nope Fatality
Image: GamesLatestNews

Input Distance: Jump Distance to Full Screen
Execution Difficulty: Easy

  • PlayStation: ⬅️⬇️⬅️⬜
  • Xbox: ⬅️⬇️⬅️🅧
  • Nintendo Switch: ⬅️⬇️⬅️🅨

Kenshi uses Sento to slice through his opponent before impaling them into the ground. The severed sections of the body fall apart as Kenshi telekinetically recalls the sword.

Gyro-Nope is commonly listed as a Mid Fatality, but when I played, I found its true activation range from Jump Distance through to Full Screen.

That makes Gyro-Nope considerably easier to position than Blended. If the final round ends with Kenshi far away from the opponent, there is usually no reason to close the distance before entering the input.

How to Perform Kenshi’s Animality in MK1 (Wolf It Down)

Mortal Kombat 1 Kenshi Animality (Wolf It Down)
Image: GamesLatestNews

Input Distance: Sweep Distance to Full Screen
Execution Difficulty: Easy

  • PlayStation: ⬇️⬇️⬇️⬜
  • Xbox: ⬇️⬇️⬇️🅧
  • Nintendo Switch: ⬇️⬇️⬇️🅨

Kenshi and the ancestral spirit connected to Sento both transform into Eurasian wolves. The pair attack from opposite sides before tearing the opponent apart.

Wolf It Down works from Sweep Distance through to Full Screen, giving Kenshi another finisher with a much larger activation window than the generic Mid label suggests.

The Animality is especially well matched to Kenshi because it preserves his defining two-character mechanic. Rather than transforming Kenshi alone, Mortal Kombat 1 also turns his Sento ancestor into a second wolf, recreating the partnership between fighter and spirit within the finisher itself.

Kenshi debuted in Mortal Kombat: Deadly Alliance in 2002, long after the original Animality era, so Wolf It Down is his first official Animality.

For the animal transformation used by every other playable fighter, see our complete Mortal Kombat 1 Animality guide.

All Kenshi Brutalities in Mortal Kombat 1

Kenshi has The Klassic and five character-specific Brutalities unlocked through Fighter Mastery. Where You Going?, Out Of Sight, Did You See That?, See Ya Later and Nothing To See Here become available at Mastery Ranks 3, 5, 7, 10 and 15.

On A Diet and Where You Go? were later added through the Seasonal Store. These two finishers sit outside Fighter Mastery progression and both use Kenshi’s Force Push special move.

The Klassic

Unlock Requirement: Available by default

  • PlayStation: ⬇️ + 🔺
  • Xbox: ⬇️ + 🅨
  • Nintendo Switch: ⬇️ + 🅧

Final Hit: Uppercut
Additional Condition: Hold Back Punch during the Final Hit.

Kenshi performs an Uppercut that removes his opponent’s head with the spine still attached.

The Klassic is available without progressing Kenshi through Fighter Mastery and uses the standard universal Uppercut condition.

Where You Going?

Unlock Requirement: Fighter Mastery Rank 3

  • PlayStation: L1 or ⬜ + 🅧
  • Xbox: LB or 🅧 + 🅐
  • Nintendo Switch: L or 🅨 + 🅑

Final Hit: Deep Tissue (Back Throw)
Additional Condition: Press Down, Down, Down during the Final Hit.

Kenshi performs Deep Tissue and drives Sento between his opponent’s legs. As they attempt to crawl away, Kenshi drags the blade through their body using telekinesis before finishing the sequence with another stab.

Begin pressing Down as soon as the Back Throw starts rather than waiting for the sword to strike the opponent. The three inputs only need to register during the finishing throw.

NOTE: Kenshi has two different Brutalities using Deep Tissue, and which one activates depends on his stance.

Where You Going? uses the normal Back Throw.

Out Of Sight uses the same Back Throw while Kenshi is in Sento Stance.

That distinction makes these much easier to remember than treating them as unrelated finishers.

Brutality Variation: Instead of pressing Down three times, hold Up + Back Punch immediately after initiating the Back Throw to trigger the universal MK11-style Screen Throw Brutality. The opponent is hurled towards the camera and cracks the screen.

Kenshi therefore effectively has three possible finishers branching from his Back Throw setup: Where You Going?, Out Of Sight when Sento Stance is active, and the hidden Screen Throw depending on the follow-up condition.

Out Of Sight

Unlock Requirement: Fighter Mastery Rank 5

  • PlayStation: L1 or ⬜ + 🅧
  • Xbox: LB or 🅧 + 🅐
  • Nintendo Switch: L or 🅨 + 🅑

Required Form: Sento Stance
Final Hit: Deep Tissue (Back Throw)
Additional Condition: Hold Front Punch during the Final Hit.

Enter Sento Stance first:

  • PlayStation: ⬇️⬅️⬜
  • Xbox: ⬇️⬅️🅧
  • Nintendo Switch: ⬇️⬅️🅨

Kenshi then performs the Sento Stance version of Deep Tissue, slicing through the opponent’s torso, arms and head before their body falls apart as the sword is returned.

The throw input itself does not change between Where You Going? and Out Of Sight. The stance is what changes the finishing move.

I found the safest approach is to confirm visually that Kenshi has entered Sento Stance before attempting the throw. If normal stance is still active, holding Front Punch cannot convert Deep Tissue into Out Of Sight because the required Sento version of the throw never occurs.

Did You See That?

Unlock Requirement: Fighter Mastery Rank 7

  • PlayStation: ⬇️⬅️🅾️ + R2
  • Xbox: ⬇️⬅️🅑 + RT
  • Nintendo Switch: ⬇️⬅️🅐 + ZR

Required Form: Sento Stance
Final Hit: Ancestral Assist
Additional Condition: Rapidly press any Basic Attack button six times during the Final Hit. Requires at least one bar of Super Meter.

Kenshi calls on his ancestor through Enhanced Ancestral Assist. The spirit strikes the opponent and removes their head before the victim collapses.

This Brutality has caused a surprising amount of player confusion because the six button presses have a very narrow useful timing window.

When playing I repeatedly found that the inputs register most reliably during the slow-motion portion immediately after the first Ancestral Assist impact, before the later slicing animation begins. I also came to realise that rapidly rolling across the four attack buttons was easier than repeatedly hammering a single button.

I found the most reliable way to execute Did You See That? is:

  1. Enter Sento Stance.
  2. Make sure at least one Super Meter bar is available.
  3. Use Enhanced Ancestral Assist for the Final Hit.
  4. As soon as the slow-motion Final Hit begins, rapidly roll across the Basic Attack buttons.

The game does not require a specific attack-button sequence. The circular button-roll is simply a practical way of registering six inputs quickly inside the short window.

See Ya Later

Unlock Requirement: Fighter Mastery Rank 10

  • PlayStation: ⬇️⬅️🅾️
  • Xbox: ⬇️⬅️🅑
  • Nintendo Switch: ⬇️⬅️🅐

Required Form: Sento Stance
Final Hit: Teamwork
Additional Condition: Hold Down during the Final Hit.

Kenshi and the Sento ancestor attack together through Teamwork, with the spirit finishing the opponent while Kenshi controls the assault from alongside it.

Enter Sento Stance first, perform Down, Back + Back Kick, and continue holding Down as Teamwork delivers the Final Hit.

There is a major reason older guides make this Brutality confusing. See Ya Later and Nothing To See Here were affected by an early progression/unlock mismatch, which caused players to unlock one while the menu appeared to describe the other. Contemporary Reddit threads show players attempting Soul Charge for See Ya Later because that was what the game appeared to tell them, only to discover that the usable Rank 10 Brutality was actually Teamwork.

I highly recommend to use the current 2026 mapping above.

Nothing To See Here

Unlock Requirement: Fighter Mastery Rank 15

  • PlayStation: ⬅️➡️🔺
  • Xbox: ⬅️➡️🅨
  • Nintendo Switch: ⬅️➡️🅧

Final Hit: Soul Charge
Additional Condition: Hold Back during the Final Hit.

Kenshi sends the ancestral spirit forward with Soul Charge, destroying the opponent as the attack passes through them.

Nothing To See Here does not require Sento Stance. Perform Back, Forward + Back Punch and continue holding Back as Soul Charge connects.

This is another place where launch-era information can mislead players. Older lists and even some wiki descriptions attach the Soul Charge animation to See Ya Later and the Teamwork animation to Nothing To See Here. When I tried out the Brutalities myself, I realised the following:

See Ya Later = Teamwork in Sento Stance
Nothing To See Here = Soul Charge

I would follow the above as I tested a handful of times and can 100% confirm is correct.

Seasonal Store Brutalities

Kenshi received two additional Brutalities through the Khaos Reigns-era Seasonal Store. On A Diet and Where You Go? are separate from Fighter Mastery progression and remain usable once acquired. Both use Force Push, but they require different activation conditions.

On A Diet

Unlock Requirement: Seasonal Store

  • PlayStation: ⬅️➡️🅾️
  • Xbox: ⬅️➡️🅑
  • Nintendo Switch: ⬅️➡️🅐

Final Hit: Charged Force Push
Additional Condition: Force Push must be fully charged. Hold Down during the Final Hit.

Hold Back Kick after entering Back, Forward + Back Kick to fully charge Force Push.

Kenshi releases the charged telekinetic blast and forces the opponent’s upper skeleton out through their body.

The important distinction is that On A Diet does not simply use a normal Force Push. The move must reach its full charge before being released.

I found the easiest way to treat On A Diet is as a charge sequence rather than a normal special move:

Back, Forward + Back Kick → keep holding Back Kick until fully charged → hold Down as the attack releases.

Trying to add the Down input before the charge is established makes the sequence needlessly awkward.

Where You Go?

Unlock Requirement: Seasonal Store

  • PlayStation: ⬅️➡️🅾️
  • Xbox: ⬅️➡️🅑
  • Nintendo Switch: ⬅️➡️🅐

Final Hit: Force Push
Additional Condition: Hold Front Punch during the Final Hit.

Kenshi performs Force Push, but instead of blasting the opponent away he pulls them towards himself and finishes by gouging their eyes with his fingers.

Where You Go? shares the exact same starting special move input as On A Diet, but the activation logic is completely different.

For Where You Go?:

Do not fully charge Force Push.
Hold Front Punch as the move connects.

Kenshi Fatalities, Animality, and Brutalities Video Guide

Youtube video
Video Credit: NXN Arcade

NXN Arcade’s updated Definitive Edition Kenshi showcase was published in September 2025 and is specifically presented as an updated collection of Kenshi finishers for the Definitive Edition, making it considerably more useful than launch-era compilations that predate Animalities and the two Seasonal Store Brutalities.

The player footage is especially useful for Did You See That?, where the rapid-input timing is much easier to understand visually than from the move-list condition alone.

In Mortal Kombat 1’s New Era, Kenshi develops a particularly strong connection with Johnny Cage, who eventually entrusts him with Sento, while Liu Kang draws Kenshi into the wider defence of Earthrealm. You can explore our Johnny Cage and Liu Kang finisher guides for their Fatalities, Animalities, and Brutalities.

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