The developer of open-world, co-op FPS Redfall, Arkane Studios, has announced that the console version of the game will have a significant limitation upon its launch. The announcement was made during the promotional campaign of Redfall, which is set to release in a few weeks. However, this news about the missing features might not generate enthusiasm among the gamers.
In the lead-up to its release, Redfall has been a highly anticipated game, with Arkane Studios offering fans an in-depth look at what to expect, from its origins to its gameplay mechanics and performance. However, the studio’s latest update may come as a disappointment to those eagerly anticipating the console version, as it reveals some potential drawbacks.
Arkane Studios has revealed in a tweet via Twitter which can be viewed below, that the Xbox version of Redfall will have a limited quality mode at launch, offering 4K 30 FPS on the Series X and 1440p 30 FPS on the Series S. The announcement also mentioned that a performance mode that runs at 60 FPS will be added to the game as an update, although no specific date was given. This news may disappoint gamers who were expecting more from the highly anticipated title, especially since the studio had previously showcased gameplay footage running at 60 FPS.
Hope At The End Of The Tunnel
There will be a performance mode added at a later date at some point in the future so don’t be too concerned as it’s not been rules out altogether. Although all Xbox versions of the title will be released with some limitations, the PC version will come equipped with some exciting features. One of the most notable features that PC gamers can look forward to is the inclusion of DLSS 3 support. This means that players will be able to take advantage of Nvidia’s latest version of its AI-enabled upscaling technology, resulting in a more seamless and immersive gaming experience.
Redfall is scheduled to be released on both PC and Xbox Series X/S on May 2nd.
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