Key Highlights:
- Dead by Daylight: Chorus of Sin launches on August 25 with new Killer The Judgment and Survivor Aurora Stardotter.
- The Judgment can inflict Heresy before sending downed Survivors into a separate Exile area that functions similarly to a Hook State.
- Chorus of Sin is Dead by Daylight’s first community-created Chapter, developed through more than a year of player votes on its lore, gameplay, visual direction and music.
Behaviour Interactive will release Dead by Daylight: Chorus of Sin on August 25, completing the game’s first Chapter built through an extended community voting process.
The new original Chapter introduces The Judgment as a Killer and Aurora Stardotter as its Survivor, with both characters shaped through The Grimoire project over more than a year of development.
Chorus of Sin was previously given its August release window during Dead by Daylight’s 10th anniversary, when Behaviour confirmed that the community-created Chapter was approaching its final production stages.
The August 25 date is now listed on the official Chorus of Sin page.
The Judgment is the more unusual of the two additions because its power can temporarily remove Survivors from the normal Trial space.
Its main ability, Will of the Gods, allows The Judgment to summon Divine Light and guide the column horizontally before casting it forward.
Divine Light does not immediately hurt Survivors while it is being positioned. Once cast, it activates after a short delay and can both injure Survivors and apply Heresy.
Survivors affected by Heresy become Heretics.
Heresy can also be triggered through deliberately provocative actions near The Judgment, including repeatedly crouching or gesturing close to the Killer.
Once a Heretic enters the Dying State, The Judgment can send that Survivor into Exile instead of using a conventional Hook.
Exile still advances the Survivor’s Hook State, but it places them inside a separate hostile area populated by Seeds of Punishment and Exiled Souls.
The trapped Survivor receives a Searcher’s Pendant that can collect up to 10 Exiled Souls. Each Soul increases the duration of the Survivor’s default protection after being rescued from Exile.
Other Survivors can perform that rescue through active Shrines of Judgment positioned within the normal Trial.
I think Exile is easily the defining mechanic here because it changes more than the animation attached to a Hook State. The Judgment temporarily splits one Survivor away from the rest of the match and gives both sides different objectives while that player is trapped.
Successfully Exiling a Survivor also activates Zealous for The Judgment.
In the Public Test Build, Zealous lasts 60 seconds and strengthens Divine Light by increasing its size while reducing its cooldown. The Killer also gains additional control over the beam after casting it.
Those exact values come from the current PTB configuration and may still change before the August 25 live release.
The Judgment arrives with three character-specific Perks.
Celestial Witness periodically reveals the Obsession when they are sufficiently far from the Killer. If that condition is not met, the furthest Survivor can instead become the new Obsession.
Hex: Under Your Thumb activates through a Dull Totem after a Survivor receives their first Hook State. The Hex limits the amount of Haste a running Survivor can gain and alerts The Judgment when Haste activates nearby.
Lay Waste targets Generator progression.
Damaging a Generator causes its regression rate to scale according to how much progress it currently contains, making the Perk more effective against Generators that are already close to completion.
Aurora Stardotter approaches the Trial from the opposite side.
Behaviour describes her as a spiritual scientist from a world devastated by The Judgment. Her three Survivor Perks concentrate on Generator completion, information sharing and slowing Generator regression.
Fruits of Your Labor earns a Token whenever a Generator is completed. When Aurora subsequently finishes repairing a Generator herself, each accumulated Token provides a short Haste boost and immediate healing progress.
Salvation’s Cry activates when the Killer begins chasing its user.
The Perk briefly reveals the locations of other Survivors to the chased player, while teammates outside the chase can see both the Survivor and Killer.
Boon: Steadfast instead creates a protected area around a blessed Totem.
Generators inside the Boon’s range regress more slowly and can be repaired faster. Survivors within the area can also see the Auras of affected Generators.
The Chapter’s creation stretches much further back than its recent PTB.
Behaviour launched The Grimoire as a way for players to participate directly in developing an original Dead by Daylight Chapter. Community votes were held on major creative decisions involving the Killer, Survivor, lore, visual direction, gameplay concepts and even the Chapter’s music.
Players ultimately selected a divine-themed Killer, creating a first for Dead by Daylight’s original roster.
They also chose a Survivor built around a spiritual scientist from a ruined world connected directly to the Killer’s actions.
Behaviour later widened the testing process beyond its usual creator programme. In July, 4,500 players were given Early Access to Chorus of Sin through a Twitch-linked draw before the wider Public Test Build opened on Steam.
The full 10.1.0 PTB followed with The Judgment, Aurora and several unrelated base-game changes, including adjustments to existing Killer and Survivor Perks.
The test build also introduced a new Gameplay Showcase interface that provides detailed explanations and demonstration videos for Killer Powers.
That means Chorus of Sin has effectively passed through three stages of community involvement: players voted on its development, selected users entered an early test, and the wider PC community then tested its final gameplay systems through the PTB.
The resulting Chapter launches August 25, with The Judgment’s Exile mechanic giving the community-created Killer something genuinely different from simply another ranged attack.
