
Key Highlights:
- WB Games Montréal, makers of Gotham Knights and Batman: Arkham Origins, is hiring an executive producer for a new AAA DC game.
- The role covers the full production cycle, post-launch content, and live-service strategy.
- Warner Bros. is doubling down on core franchises, with DC (especially Batman) as a major focus.
WB Games Montréal has quietly set the stage for its next big swing in the DC universe – and it’s not just another single-player story.
A new job listing for an executive producer hints strongly at a AAA live-service title. Having played and covered most of the studio’s work, I know they’re capable of ambitious systems and bold world-building.
Gotham Knights, for all its mixed reception, showed that WB Montréal can layer progression and loot mechanics into a superhero framework. If they double down on those elements in a live-service format, they might find a rhythm the genre often struggles to hit.
The job post lays it out plainly: the incoming producer will oversee everything from concept to launch and beyond, keeping the game alive with ongoing updates and events. That “beyond” part is where live-service either thrives or falls apart. Post-launch content is the lifeblood of the model, and it demands an execution plan that’s both creative and sustainable. It also demands a studio willing to adapt quickly when player trends shift, a lesson Suicide Squad: Kill the Justice League learned the hard way earlier this year.
It’s not lost on me that the timing is curious. Warner Bros. leadership recently admitted its games division has been underperforming, promising a pivot to live-service models while narrowing focus to four core IPs: Harry Potter, Mortal Kombat, Game of Thrones, and DC. Well we can safely eliminate one of those franchises, as Mortal Kombat 1 recently ended all DLC support and will only be getting balance updates from here on in.
With James Gunn’s Superman already stirring fan excitement, WB clearly sees a chance to capitalise on that momentum. The listing never spells out “DC” explicitly, but it does say that candidates need to have extensive knowledge of WB and DC specifically. With Montréal’s history and the company’s stated priorities, the smart money is on capes and masks.
I’m not naive about the risks here. Live-service games rarely launch fully formed, and only a handful, Helldivers 2 being a standout, manage to grow an audience instead of watching it slip away.
Still, WB Montréal might be a better fit for the challenge than most. They’ve already experimented with cooperative systems, scalable difficulty, and loot-driven incentives. The real test will be building something that keeps players logging in for months, not just weeks, without burning out the team or alienating the community.
Whoever steps into that executive producer role will be inheriting both a golden opportunity and a high-wire act. I wouldn’t envy them, but if they get it right, it could be one of DC’s most ambitious games yet.